There aren’t specific requirements or prerequisites for taking our course because it is structured to lead the learners from a beginner level to upskilled one. For the ones who already knows gamification or game-based learning principles the last chapters are more practical and can be useful to switch from theoretical knowledge to practical one. Of course, it could be helpful to have basics knowledge of ICT in order to be able to use the online games and software.
Have you ever tried to use games in your class in order to help your learners achieve better results? Many educators talk about the motivation that games can bring to the classroom. However, there are other benefits as well. Discover how games can teach complex scenarios or train skills in an engaging way. Experience the immersion that can drive students to the next level of learning. Learn about how to use games in the classroom in order to learn in a better and more sustainable way.
We will take you on a journey into the world of game-based learning and we will explore different learning games, gamification, the creation of your own games, how to choose games for your class, where to find more game-based learning resources, how to evaluate your game-based learning activities, etc.
This course was created for teachers who have an interest in exploring game-based learning and who are considering implementing it in their classroom. The course is suitable for low experienced teachers and also for more skilled ones because it provides a structured approach to game-based learning, starting with its description and history and ending with the instructions on how to plan a game-based lesson and how to apply it.
Who this course is for:
- This course is thought for teachers and trainers who want to learn more about gamification and game-based learning and apply them in their classes. The course is suitable for low experienced teachers and also for more skilled ones because it provides a structured approach to game-based learning, starting with its description and history and ending with the instructions on how to plan a game-based lesson and how to apply it. Obviously, the course is useful also for people who want to know more about gamification and game-based learning in a pedagogic application.